journal (Mon Sep 07 2020)
Today I learnt
- #threejs
- Notion of a material - the surface quality of a mesh.
- Rendering mode - wireframe - lets you visualize a mesh
- MeshBasicMaterial, MeshNormalMaterial, MeshStandardMaterial(shading/shadows/scene - more like real life, also flatshaded, smoothshaded).
- You can create your own Geometry
- mesh = geometry + material
- A single geometry instance can be used to create multiple mesh instances.
- PerspectiveCamera - 2 vanishing points - just like the real world.
- Orthographic camera - no vanishing points.
- Webgl renders in a HTML 5
canvas
node